Creating a
Nature-Classroom Interface.
By Emily Martin
To synthesize their knowledge of biomes, the 3rd
graders at TNS along with the 1st and 2nd graders were
involved in a lesson allowing them to delve deeper into these habitats. Emily Martin, senior at SUNY ESF, brought to
the table a lesson plan about competition in the natural world, and worked with
teachers at The New School to develop a lesson plan in which students would
apply their knowledge to real life scenarios.
At the first of a
series of mini-lessons, the 1st and 2nd graders needed to
be caught up to speed about what biomes were and what characteristics existed
in each. The 3rd graders were
able to use their knowledge to help teach the other students and we came up
with lists of plants and animals in the six biomes that the 3rd
graders had previously learned about. We discussed the weather/climate and
habitat type of tropical rainforests, temperate forests, grasslands, desserts,
the taiga, and the tundra. The following
days consisted of each student being assigned a plant and animal and working in
pairs to research their organisms. The
students filled out fact cards on which they had to write the food, water, and
habitat requirements of their organism and sketch a picture of it. They seemed to thoroughly enjoy learning new
in-depth facts about the plants and animals they were assigned and were very
engaged, helping each other learn.
The final portion of the lesson consisted of a role-playing
game in which the students were split into groups representing each biome. The
plant and animal fact cards were used as a reference in each group in addition
to water and sunlight graphs that the older students help make. Students took turns rolling the die and then
a question would be read from a deck of cards from the corresponding
category. Categories included Human
Impact, Natural Disturbance, Climate Change, Plant Mix-Up, and Animal
Mix-up. Each card had a scenario that
was read to the students, and the students had to determine what the associated
impact on the biome and its plants and animals would be. Students seemed to really enjoy this
role-playing exercise, and were able to establish some very feasible answers
exercising their critical thinking skills.
The students especially liked the Plant Mix-Up and Animal
Mix-Up scenarios because they consisted of questions such as, “What would
happen if an elephant moved to the desert?” or “Would a grey wolf be able to
survive in the tundra? What would happen to the Arctic wolves?”. Students were
able to develop sensible answers to these questions, discussing with one
another about the needs of the given plant or animal and whether or not it
could survive in a different environment.
With some guidance they were able to determine the consequences of relocating
animals and plants not only on the individual organisms but on the plants and
animals of the new ecosystems to which they were introduced.
They were also expected to determine whether the impact or
change was a positive or negative for the biome and for the plant/animal. At the end of the game, they were able to
synthesize that not all human impacts or climate change impacts are negative
and that they have ability to make positive human impacts to preserve the
different biomes.
The students seemed to really enjoy learning about new
plants/animals by partaking in the research of their own organisms. They also
were able to develop critical thinking skills while having fun applying their
knowledge to real-life situations.